The Liberation of Undermine is the next raid in World of Warcraft: The War Within - bringing vehicle fights, mechanical dinosaurs, and the Chrome King Gallywix with it. The Liberation of Undermine is an 8-boss raid in the 11.1 patch of World of Warcraft.
The Liberation of Undermine raid entrance can be found inside the Incontinental Hotel, the player hub and Cartel hub of Undermine.
Here is an overview of each boss fight, mechanics added on Heroic and Mythic difficulties, and every piece of loot found in The Liberation of Undermine:
Navigate to a specific boss:
Vexie and the Geargrinders
Vexie and the Geargrinders is a fight that lets players grab free bikes and haul themselves into Vexie, breaking down her Protective Plating. The Geargrinder begins the fight encased in Protective Plating, slowing generating energy to release in Unrelenting CAR-nage.
Vexie will call in Geargrinder Bikers to assist her. Once players defeat a biker, they can hop on the bike and unleash a Blaze of Glory, removing a stack of Protective Plating. Once all Protective Plating has been removed, the Geargrinder suffers a Mechanical Breakdown.
Players will need to hard DPS the boss while fighting off Pit Mechanics that will come in to try and repair the Geargrinder.
Stage One: Fury Road
Protective Plating - Durable armor protects the Geargrinder. Once all stacks of Protective Plating have been removed, Geargrinder suffers a Mechanical Breakdown
Unrelenting CAR-nage - Upon reaching 100 energy, the Geargrinder's engine goes into overdrive for 30 seconds, inflicting 1.6 million Fire damage and an additional 1 million Fire damage every 1 second for 8 seconds.
Call Bikers - The Geargrinder calls in bikers to aid it in battle
Blaze of Glory - The player takes control of an abandoned Geargrinder bike to launch it forward in a Blaze of Glory
Spew Oil - The Geargrinder launches oil at targeted players
Incendiary Fire - The Geargrinder focuses fire at several players for 6 seconds
Tank Buster - The Geargrinder slams into its current target. The target also suffers 200% increased damage for 25 seconds.
Exhaust Fumes - The Geargrinder releases smog that suffocates players for 6 seconds. This increases in intensity by 25% every cast.
Stage Two: Pit Stop
Mechanical Breakdown - The Geargrinder takes 100% increased damage until Protective Plating is restored
Backfire - The engine backfires, inflicting Fire damage every 2 seconds to all players
Burning Shrapnel - The tank's protective plating shatters, sending shrapnel flying. Inflicts fire damage to players within 3 yards of the shrapnel impact.
Tune Up: Vexie orders emergency repairs to the Geargrinder, repairing its Protective Plating over 45 seconds.
Pit Mechanic - Mechanics are summoned, repairing 5% of the Protective Plating every 2 seconds.
Heroic Difficulty:
Spew Oil leaves behind an Oil Slick on Heroic and Mythic Difficulties. Oil Slicks last up to 5 minutes on the ground, reducing movement speed by 30% and causing players to slip and slide in the area. Bikes that pass over it will spin out. Oil Slicks also inflict 1 million Nature Damage every second.
Mythic Difficulty:
Oil Canister - Upon defeating a Geargrinder Biker, the bike explodes and sends canisters of oil flying. A player can catch the oil canister and suffer 1.2 million Nature Damage. If the oil canister lands on the ground, it creates an Oil Slick.
Blaze of Glory - Bikes must be fueled by 2 oil canisters before players can use it for a Blazy of Glory
Support Rig - Support Rigs inspire efficiency in nearby crew members, making Pit Mechanics immune to crowd control effects
Loot:
Greasemonkey's Shift-Stick - Staff
Blastfurious Machete - Sword
Fullthrottle Facerig - Plate Helm
Vandal's Skullplating - Leather Shoulders
Undercircuit Racing Flag - Back
Blazer of Glory - Mail Chest
Revved-Up Vambraces - Plate Wrist
Tune-Up Toolbelt - Cloth Belt
Pit Doctor's Petticoat - Cloth Legs
Dragster's Last Stride - Leather Feet
Shrapnel-Ridden Sabatons - Mail Feet
Geargrinder's Spare Keys - Trinket - Launch a Geargrinder trike to its final blaze of glory, exploding upon impacting the first enemy in its path.
Vexie's Pit Whistle - Trinket - Summon Pitbot Geardo to assist you for 5 seconds, coating nearby enemies with rancid motor oil for additional threat.
Cauldron of Carnage
Torq the Tempest and Flarendo the Furious are putting on a show for the audience, and players need to defeat them while dodging their Colossal Clashes. Torq has a collection of Lightning abilities while Flarendo has a collection of Fire abilities players will need to keep track of.
Raid groups will need to tank these two bosses apart from each other to avoid Raised Guard, and defeat them at the same time to avoid King of Carnage.
Colossal Clash: Upon reaching 100 energy, Torq and Flarendo clash in the middle of the arena, causing Zapbolts and Fiery Waves to erupt from them. Each clash increases in damage by 30%
Raised Guard: Flarendo and Torq bolster each other's defenses while within 40 yards of each other, reducing their damage taken by 99%
King of Carnage: The last boss standing becomes the King of Carnage - increasing its damage by 50% every 10 seconds.
Mythic Difficulty:
Tiny Tussle: Fans throw toys into the arena, applying Blistering Spite or Galvanized Spite to random players. Toys charge towards each other, destroying each other in the process and creating pools of lava or electricity. Toys can be kicked by running into them.
Loot:
Dreadful Bloody Gallybux - Tier token for Death Knight, Warlock, Demon Hunter (hands)
Mystic Bloody Gallybux - Tier token for Hunter, Mage, Druid (hands)
Venerated Bloody Gallybux - Tier token for Paladin, Priest, Shaman (hands)
Zenith Bloody Gallybux - Tier token for Warrior, Rogue, Monk, Evoker (hands)
Crowd Favorite - Fist Weapon
Tournament Arc - Bow
Superfan's Beater-Buzzer - Off-hand
Galvanic Graffiti Cuffs - Mail Bracers
Competitor's Battle Cord - Leather Belt
Heaviestweight Title Belt - Plate Belt
Hotstep Heel-Turners - Cloth Feet
Faded Championship Ring
Flarendo's Pilot Light - Trinket - Reignite the pilot light to gain 11,687 Intellect for 15 seconds. After casting 3 harmful spells, it unleashes a beam dealing 2.9 million Fire damage to your primary target and 234,866 damage to up to 5 enemies in its path.
Torq's Big Red Button - Trinket - Unleash your inner tempest to gain 11,687 Strength for 15 seconds. Your next 3 abilities cause a lightning blast dealing 538,450 Nature damage to your primary target. Damage increases by 100% each of the three blasts.
Rik Reverb
Rik Reverb is Gallywix's personal party promoter, and his fight is full of deadly sound waves that players will need to avoid. Raid groups need to tank Rik Reverb away from his Amplifiers that get increased power when next to him. On Heroic difficulty, players will have to dodge Pyrotechnics thrown into the arena and then defeat them before they explode. In Stage 2, players need to defeat Rik Reverb before his third Hype Hustle starts.
Stage One: Party Starter Abilities
Amplification - Rik Reverb slams his flying sonic resonator into the ground, creating an Amplifier. Drones drop additional amplifiers around the arena. Players within 10 yards of an amplifier will get knocked back and suffer Physical damage. Amplifiers also apply a DoT called Noise Pollution. Upon reaching full power, the amplifiers go Haywire, releasing Resonant Waves every 0.5 seconds.
Echoing Chant - Rik rallies the amplifiers, causing Resonant Echoes to burst out from all the amplifiers.
Sound Cannon - Rik fires a line of Sonic Damage at a random player
Faulty Zap - The sonic resonator sends a current of electricity through players, inflicting Nature damage
Resonance - Amplifiers gain additional power while within 15 yards of Rik
Sonic Blast - Melee attacks inflict Sonic damage to players directly in front of Rik
Stage Two: Hype Hustle Abilities
Blowout - Haywire Amplifiers knock players into the air, granting them immunity to Blaring Drop
Sound Cloud - A bubble protects Rik Reverb, reducing damage taken by 99% for 32 seconds.
Blaring Drop - The flying machine drops to the ground, unleashing a ring of sonic energy
Hype Fever! - The third Hype Hustle has no end.
Heroic Difficulty:
Resonant Echoes - An echoing wave of sound overwhelms players in its path, inflicting Sonic Damage every 0.5 seconds for 6 seconds. Players can become Entranced, lured towards Rik Reverb and unable to take any action.
Sparkblast Ignition - Stagehands toss Pyrotechnics into the arena, inflicting Fire damage to players within 2 yards of impact. If not destroyed, Pyrotechnics explode and inflict damage to all players.
Mythic Difficulty:
Sound Cannon damage is split evenly among players in its path. Players become entranced if they fall below 75%.
Faulty Zap causes a Static Jolt if affected players collide.
Loot:
Dreadful Polished Gallbux - Tier token for Death Knight, Warlock, Demon Hunter (shoulders)
Mystic Polished Gallybux - Tier token for Hunter, Mage, Druid (shoulders)
Venerated Polished Gallybux - Tier token for Paladin, Priest, Shaman (shoulders)
Zenith Polished Gallybux - Tier token for Warrior, Rogue, Monk, Evoker (shoulders)
Pyrotechnic Needle-Dropper - Dagger
Remixed Ignition Saber - One-hand Sword
Frontman's Wondrous Wall - Shield
Semi-Charmed Amulet - Neck
Killer Queen's Wristflickers - Leather Bracers
Underparty Admission Bracelet - Cloth Bracers
Sash of the Fierce Diva - Mail Belt
Rik's Walkin' Boots - Plate Boots
Reverb Radio - Trinket - Your spells and abilities have a chance to hype you up, granting 378 Haste up to 5 times. Upon reaching maximum Hype, amp it again by 100% for 15 seconds before starting again.
Stix Bunkjunker
Stix Bunkjunker and his cleanup crew are the trash collectors of Undermine, doing the dirty work for Chrome King Gallywix. Raid groups will need to deal with all sorts of garbage that emerge from the landfill during this fight.
Players can pilot piles of garbage and roll them around the arena, picking up small enemies and cushioning the damage from huge, unused bombs Stix finds in the landfill.
Electromagnetic Sorting - Upon reaching 100 Energy, Stix activates his mech's electromagnetic drive, inflicting raid damage and causing a variety of garbage to emerge from the landfill.
Rolling Rubbish - Balls of garbage emerge beneath 4 players. Players can use these balls to roll over small enemies and absorb garbage around the arena. Players then use Garbage Dump to roll the rubbish into Stix, inflicting up to 1.5% of his maximum damage. Any enemies that were absorbed into the Rolling Rubbish take 100% increased damage. Any players hit by a Rolling Rubbish are stunned and take Physical damage.
Garbage Pile - Piles of garbage emerge from the landfill, knocking back nearby players. Standing in a garbage pile reduces movement speed by 50% and inflicts Nature damage.
Discarded Doomsplosive - An enormous unused bomb emerges from the landfill and explodes after 20 seconds. Contact with a large enough Rolling Rubbish absorbs the damage, making it a Muffled Doomsplosion
Cleanup Crew - Stix calls in the Cleanup Crew to aid him. The Scrapmaster fires Scrap Rockets at random players and performs Dumpster Dive, a slam into the landfill.
Incinerator - Stix fires rockets at random players. If the rocket lands in a garbage pile, it goes up in flames. Hot Garbage inflicts Fire damage in an area of effect and also inflicts players standing too close with Toxic Fumes.
Overdrive - Stix becomes impatient and pushes his mech into Overdrive, flying up into the air and raining down Overcharged Bolts. He them smashes back into the landfill with Trash Compactor. He then pushes his mech into Maximum Output, increasing his attack speed and summoning more Scrapmasters and Discarded Doomsplosives.
Heroic Difficulty:
Territorial Bombshells guard their garbage piles, refusing to move. Upon reaching 75% health, they abandon their pile. These crabs explode after 30 seconds.
Junkyard Hyenas emerge with the cleanup crew, attempting to bite raiders. Infected Bite inflicts Physical Damage and reduces healing received by 25% for 10 seconds.
Mythic Difficulty:
Prototype Powercoils emerge from the landfill. They form a link with a random player and discharge their stored energy, dealing Nature damage and applying 1 stack of Hypercharged every 0.5 seconds. Hypercharged causes players to suffer 30% increased damage per stack.
The Scrapmaster also locks onto a player for 5 seconds and fires a destructive rocket.
Maximum Output also increases the number of Scrapmasters summoned as a part of the Cleanup Crew.
Loot:
Dreadful Rusty Gallbux - Tier token for Death Knight, Warlock, Demon Hunter (legs)
Mystic Rusty Gallybux - Tier token for Hunter, Mage, Druid (legs)
Venerated Rusty Gallybux - Tier token for Paladin, Priest, Shaman (legs)
Zenith Rusty Gallybux - Tier token for Warrior, Rogue, Monk, Evoker (legs)
Dumpster Diver - Two-handed Axe
Stix's Metal Detector - Dagger
Cleanup Crew's Wastemask - Cloth Helm
Sanitized Scraphood - Mail Helm
Dumpmech Compactors - Plate Hands
Bilgerat's Discarded Slacks - Leather Legs
Explosive Hearthstone
Junkmaestro's Mega Magnet - Your damaging abilities have a high chance to charge the magnet up to 30 times. On use, reverse the magnet's polarity and unleash 68,476 Plague damage per charge.
Scrapfield 9001 - Falling below 75% health surrounds you with a protective shield of trash, absorbing 1 million damage or reducing damage taken by 50% for 15 seconds. After 20 seconds without activating the shield, gain 2,896 Haste for 12 seconds.
Sprocketmonger Lockenstock
Sprocketmonger Lockenstock is Gallywix's personal mad scientist and inventor, and he has a plethora of untested goblin weaponry to bring to the fight. Stage One is Alpha Test, where Lockenstock brings out all of his goblin gadgets.
In Stage Two, Lockenstock flings players away from him while he applies Black Blood to all of his weapons. In Stage Three, he brings out his best goblin weaponry, causing Void Lasers and Void Hell to descend upon the raid.
Stage 1: Alpha Test
The Sprocketmonger debuts his latest goblin weaponry including Rocket Cannons, Fire Turrets, Mega Magnets, and Firecracker Traps.
The Sprocketmonger wields a Gravi-Gun that inflicts Sonic Damage on the tank and causes Gravi-Gunk, increasing damage taken and slowing targets.
The tank also suffers from Pyro Party Pack, a package given to the tank that explodes after 6 seconds.
Screw Up - Random players are marked as Screw Ups, causing a deadly drill to emerge from the ground beneath them. If a player makes contact with a drill, they become Screwed, and suffer from a bleed for 6 seconds.
Sonic Ba-Boom inflicts raid damage and inflicts a DoT that lasts for 10 seconds
Wire Transfer spreads electricity across the ground, damaging players that are in the area of effect.
Stage 2: System Update
The Sprocketmonger casts Bleeding Edge, coating all of his weaponry in Black Blood. His new tech inflicts 15% increased damage. Every 5.2 seconds, a Voidsplosion happens, causing Black Bloodspatter to rain down and inflict Shadow Damage.
Stage 3: Beta Tech
The Sprocketmonger brings out his latest inventions that cause Void Lasers to spawn every 0.5 seconds and Void Cannons to fire every 1 second.
Heroic Difficulty:
The Sprocketmonger also launches land mines into the arena that cause an unstable explosion if stepped on.
Mythic Difficulty:
In Phase 1, The Sprocketmonger also brings out two magnets that give raid members either a Posi-Polarization or a Nega-Polarization. Coming within 3 yards of a player with the opposite charge causes a Polarization Blast.
The Sprocketmonger also brings Foot Blasters out during Polarization. Contact with the opposite polarity causes a Catastro-Blast.
Loot:
Dreadful Greased Gallbux - Tier token for Death Knight, Warlock, Demon Hunter (chest)
Mystic Greased Gallybux - Tier token for Hunter, Mage, Druid (chest)
Venerated Greased Gallybux - Tier token for Paladin, Priest, Shaman (chest)
Zenith Greased Gallybux - Tier token for Warrior, Rogue, Monk, Evoker (chest)
Alphacoil Ba-Boom Stick - Staff
GIGADEATH Chainblade - Warglaives
Test Subject's Clasps - Plate Bracers
Gravi-Gunk Handlers - Mail Hands
Refiner's Conveyer Belt - Cloth Waist
Rushed Beta Launchers - Leather Feet
Mister Lock-N-Stalk - Trinket - Your spells and abilities have a high change to lase your target for Precision Blasting, calling in Mister Lock-N-Stalk to deal 823,153 Physical Damage to your target.
Mister Pick-Me-Up - Trinket - Your healing spell and abilities have a chance to summon Mister Pick-Me-Up for 6 seconds, firing a healing beam that jumps between 5 injured allies to restore 78.943 health each.
Very Rare: Test Pilot's Go-Pack - Back. On Use - increase movement speed by 150%, allowing you to skim over water.
The One-Armed Bandit
The One-Armed Bandit is the premiere slot machine in Gallywix's casino. This rogue slot machine constantly tries to spin its reels, increasing in attack speed. Raid members will need to collect token to put into the slot machine, avoid giant rolling tokens, and pray they don't get unlucky with an Explosive Jackpot in Stage 2.
Stage 1: That's RNG, Baby!
The One-Armed Bandit pulls its big arm, calling in Reel Assistants and spinning the reels for 30 seconds. Raid members need to defeat 2 Reel Assistants and insert their tokens into the slot machine before the 30 seconds are up, or the One-Armed Bandit will permanently increase its damage by 500%.
There are 4 different kinds of tokens and 6 different "rewards" the raid can get. Reel Assistants will unleash massive jolts of electricity, deal electric blasts, and wrap players in flames.
Golden Ticket - Each time the boss spins its reels, it gains 5% attack speed.
Pay Line - The One-Armed Bandit rolls a massive casino chip towards players. Players can roll these chips back towards the boss and Reel Assistants
High Roller - Players that stand NEAR but not IN the way of the of the massive casino chip become High Rollers, gaining 10% increased healing taken and damage done, and increased movement speed for 15 seconds.
Foul Exhaust - The boss blasts out smoky exhaust at all players, absorbing the next 1.1 million raid healing
The Big Hit - The boss slams his massive arm into the ground, leaving behind a Shocking Field.
Mythic Difficulty:
Reel Assistants wear armor that prevents their health from going below 20%. They MUST be hit by a Pay Line chip to destroy the armor.
The Big Hit arcs lightning to other players and creates extra Shocking Fields.
Stage Two: This Game is Rigged!
The One-Armed Bandit cheats the system and inflicts the raid with four final abilities:
Three Shock symbols cause the boss to create Hyper Coils that knocks back all players. Three Flame symbols causes fire to erupt from the One-Armed Bandit. Three coin symbols causes the boss to fire golden coins wildly, inflicting raid wide damage for 2 seconds. Three bomb symbols cause the boss to explode, killing everyone instantly.
Loot:
Dreadful Gilded Gallybux - Tier token for Death Knight, Warlock, Demon Hunter (head)
Mystic Gilded Gallybux - Tier token for Hunter, Mage, Druid (head)
Venerated Gilded Gallybux - Tier token for Paladin, Priest, Shaman (head)
Zenith Gilded Gallybux - Tier token for Warrior, Rogue, Monk, Evoker (head)
Giga Bank-Breaker - Polearm
Random Number Perforater - Dagger
Operator's Fraud Detector - Off-hand
Bottom-Dollar Blouse - Cloth Chest
Hustler's Ante-Uppers - Leather Bracers
Coin-Operated Girdle - Plate Belt
Dubious Table-Runners - Mail Boots
Miniature Roulette Wheel - Ring that rolls random stats and +1 Luck
Gallagio Bottle Service - Trinket - Heal injured allies by 455,928 and increase their Speed by 1,705 for 5 seconds.
House of Cards - Trinket - Deal yourself in, granting between 6,815 to 9,221 Mastery for 20 seconds and stacking the deck. Stacking the Deck increases the minimum Mastery on future hands for 401 each time.
Very Rare - Best in Slots - Two-handed Mace. Your spells and abilities have a chance to grant you between 3,786 and 4,627 of a random secondary stat for 15 seconds. On use - Cheat to immediately gain 4,627 of your highest secondary stat for 15 seconds.
Mug'Zee, Heads of Security
Mug'Zee is Chrome King Gallywix's right-hand man, and two competing personalities will take over the fight in this instance. Mug deals elemental damage in the form of Earthshaker Gael, Iceblock Boots, Stormfury Finger Gun, and Molten Gold Shackles, while Zee calls in the firepower with Unstable Crawler Mines, Goblin-Guided Rockets, Spray and Pray, Mk II Electro Shocker, and Double Whammy Shot.
Stage One: The Heads of Security
Mug and Zee take turns being the Head Honcho. Whenever ALL players are on either Mug or Zee's side of the room, that head will take charge, removing 10 stacks of Moxie and activating either Mug or Zee's special set of abilities.
Moxie - Mug'Zee gets 1% increasing damage every 5 seconds.
Elemental Carnage - Mug takes charge and commands the elements to assault the raid, dealing Nature damage and branding them with Elemental Calamity.
Elemental Calamity - Mug inflicts Elemental damage to all players every 2 seconds for 2 minutes.
Uncontrolled Destruction - Zee takes charge and calls in bombs, rockets, and drones, inflicting fire damage and applying Uncontrolled Burn.
Uncontrolled Burn - The raid takes fire damage every 0.5 seconds for 2 minutes.
Double Minded Fury - Upon reaching 100 energy, Mug'Zee berserks, inflicting up to 12.5 million fire damage to all players every second.
Intermission - Upon reaching 40% health, the two heads decide to work together and unleash a combination of Static Charges and Bulletstorms before their final assault.
Static Charge - Mug'Zee wraps himself in electricity and charges towards a player
Bulletstorm - Mug'Zee spins in place firing volleys of lightning and bullets for 8 seconds
Stage Two: The Head Honcho
In Stage 2 of this fight, Mug'Zee joins forces and have full access to all of their abilities. The boss gets a Bloodlust, increasing their Haste by 30% for 40 seconds. Mug'Zee also continues to gain stacks of Moxie and unleashes Double-Minded Fury at 100 Energy.
Heroic Difficulty:
Unstable Crawler Mines and Goblin-Guided Rockets are added to Zee's arsenal. Players that are hit by a rocket will get Radiation Sickness, increasing their damage taken by 500% for 1 minute.
Mythic Difficulty:
Mug'Zee marks players with either Firestorm Brand or High Voltage. Firestorm Brand is a DoT that inflicts fire damage and pulls the raid towards the boss when it expires. Anyone that gets pulled inside the boss will be Incinerated.
High Voltage zaps players when they cross onto his side of the room, giving them a DoT for 1.5 minutes. When it expires or is removed, the raid receives 6.7 million Nature damage.
Loot:
Big Earner's Bludgeon - One-handed Mace
Wiseguy's Refused Offer - One-handed Mace
Tiny Pal - Gun
Gobfather's Gifted Bling - Neck
Epauletted of Failed Enforcers - Mail Shoulders
Underboss's Tailored Mantle - Cloth Shoulders
Bulletproof Vestplate - Plate Chest
Made Manacles - Mail Bracers
Enforcer's Sticky Fingers - Leather Hands
Hitman's Holster - Leather Belt
Hired Muscle's Legguards - Plate Legs
Cemented Murloc Swimmers - Cloth Feet
Mug's Moxie Jug - Trinket - Your spells have a chance to send you into a frenzy, granting you 800 Critical Strike for 15 seconds. While frenzied, each spell cast grants an additional 800 crit.
Zee's Thug Hotline - Trinket - Your abilities have a chance to call in a member of the Goon Squad to attack your target for 10 seconds. Gaining Bloodlust or a simlar effect summons the whole crew.
Very Rare - Capo's Molten Knuckles - Fist Weapon. Gain a high chance to follow up your attacks with a fiery gilded uppercut, dealing 341,224 Fire damage to your target. Molten gold continues to splatter, dealing 94,785 Fire damage over 5 seconds to all nearby enemies (capped at 8).
Chrome King Gallywix
Chrome King Gallywix is saving his personal arsenal of weapons for last, determined to defeat anyone that stands in his way. This fight features an intermission where Gallywix gains a 714 million damage shield of Mythic difficulty.
Stage 1: What an Arsenal!
Bigger Badder Bomb Blast - This tank buster cannot be dodged or parried, and also inflicts Fire damage to players near the tank in a frontal cone.
Bad Belated Boom - Bombs scatter around the arena and detonate late, dealing Fire damage to players within 7 yards.
Overloaded Rockets - Rockets attach to random players and then detonate, launching rockets in a designated direction.
1500-Pound Dud - Munitions embed in the arena and explode after 15 seconds.
Zagging Ziggler - Mini rockets zing around the arena
Giga Blast - Gallywix blasts lightning in a direction dealing Nature damage and applying a DoT for 10 seconds.
Sharpshot Sentry - Sentires focus charged energy at a target for 4 seconds
Darkfuse Wrenchmonger - This hobgoblin strikes players with their Wrench and can become enraged, gaining 50% increased damage and slowing their target by 50%.
Giga-Juiced Technician - Drops a Discharged Giga Bomb upon death that inflicts Nature damage to the nearest 3 players. Players can fling these Giga Bombs into the Giga Bomb Controls for a Giga Bomb Detonation.
Trick Shots - Gallywix gains a stack of Trick Shots every 4 seconds. Upon reaching 10 stacks, he releases an additional shot of Physical Damage to the tank.
Ego Check - Gallywix gives the tank a knuckle sandwich, dealing 3.3 million damage each strike.
Giga Coils - Gallywix activates the House of Chrome's Giga Coils, inflicting 1.2 million Nature damage to all players for each active coil. Flinging Giga Bombs into the controls can sabotage the House.
Intermission:
Gallywix drops into the arena, Cratering anything in his way and gaining the Armageddon-class Plating. He begins to cast Total Destruction. Players must break the shield and interrupt the boss or Total Destruction will wipe the raid.
Mythic Difficulty:
Combination Canisters - Gallywix taps into his reserves and fires Fused Canisters and Tick-Tock Canisters at the same time. Anyone touched by a canister becomes inflicted with Mechengineer's Canisters. The canister absorbs 10.7 million healing and then explodes for up to 16.7 million Shadow Damage.
Fused Canisters detonate after 6 seconds, and this damage can be split evenly among affected raid members.
Tick-Tock Canisters detonate after 5 seconds and can also be split among affected players.
Giga-Blast leaves behind Giga Blast Residue. Making contact with a Discharged Giga Bomb consumes the residue. Otherwise, the player takes Nature damage and is stunned for 8 seconds.
Gallywix Pest Eliminator - Gallywix attaches lightning tethers to targeted players and any players between them and Gallywix. The damage increases the further the tethered target is from Gallywix.
Double Pay Contract - Gallywix scribbles a contract that increases the Wrenchmonger's Damage by 100%
Auto-Locking Cuff Bomb - 3 seconds after picking up a Giga Bomb, silver bracelets click, preventing the player from flinging the Giga Bomb. If this aura is removed, the bomb detonates dealing Fire damage to all players.
Loot:
Excessively Bejeweled Curio - Redeem any tier piece for any class
Capital Punisher - Two-handed Mace
Gallywix's Iron Thumb - One-handed Mace
Titan of Industry - Shield
Darkfuse Rackateer's Tricorne - Leather Helm
Paydirt Pauldrons - Plate Shoulders
Streamlined Cartel Uniform - Leather Chest
Illicit Bankroll Bracers - Cloth Bracers
Golden Handshakers - Cloth Hands
Dealer's Covetous Chain - Mail Belt
Deep-Pocketed Pantaloons - Mail Legs
Cutthroat Competition Stompers - Plate Feet
Chromebustible Bomb Suit - Rapidly deploy the bomb suit to reduce damage taken by 75% for 20 seconds or until 7.8 million damage has been mitigated. Upon depletion, the bomb suit explodes to deal 528,606 Fire Damage to nearby enemies.
Eye of Kezan - Your spells and abilities have a chance to empower the Eye and grant you 348 agility up to 20 times. When fully empowered, the Eye deals 77,294 Fire damage to enemies or heals allies for 115,947.
Very Rare - The Jastor Diamond - Take credit for your allies' deeds up to once every 12 seconds, gaining 329 of their highest secondary stat up to 10 times. You have a 10% chance to get caught taking the credit, transferring the buff to your ally.
All of this information has been gathered from the PTR and is therefore subject to change.
You may also be interested in these related World of Warcraft: The War Within articles: